using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT20 { public class BT20_050 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel3 && (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine")); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Flip your opponent's top face-down security card face up."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0; } IEnumerator ActivateCoroutine(Hashtable hashtable) { foreach(CardSource source in card.Owner.Enemy.SecurityCards) { if (!source.IsFlipped) continue; yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp()); break; } yield return null; } } #endregion #region End of Attack if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(" 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("EOA_BT20-050"); cardEffects.Add(activateClass); string EffectDiscription() { return "[End of Attack] [Once Per Turn] "; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnEndAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion #region All Turns if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }