using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT20 { public class BT20_052 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel4 && (targetPermanent.TopCard.EqualsTraits("Cyborg") || targetPermanent.TopCard.EqualsTraits("Machine")); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Security - End of Opponents Turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play this card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "(Security) [End of Opponent's Turn] Play this card without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsOpponentTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistInSecurity(card) && CardEffectCommons.CanPlayAsNewPermanent(card, false, activateClass,SelectCardEffect.Root.Security); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true)); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Flip security card face up", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Flip your opponent's top face-down security card face up."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.Enemy.SecurityCards.Count(source => source.IsFlipped) > 0; } IEnumerator ActivateCoroutine(Hashtable hashtable) { foreach (CardSource source in card.Owner.Enemy.SecurityCards) { if (!source.IsFlipped) continue; yield return ContinuousController.instance.StartCoroutine(new IFlipSecurity(source).FlipFaceUp()); break; } yield return null; } } #endregion #region Your Turn if (timing == EffectTiming.OnSecurityCheck) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place top card face up as bottom security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When your Digimon check face-up security cards, you may place this Digimon's top stacked card face up as the bottom security card."; } bool CanUseCondition(Hashtable hashtable) { if(CardEffectCommons.IsOwnerTurn(card)) { if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped) return true; } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.PermanentOfThisCard().DigivolutionCards.Count > 0; } IEnumerator ActivateCoroutine(Hashtable hashtable) { // Place this card face up as the bottom security card if (card.Owner.CanAddSecurity(activateClass)) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard( card, toTop: false, faceUp: true)); } } } #endregion #region Your Turn - ESS if (timing == EffectTiming.None) { CanNotSwitchAttackTargetClass canNotSwitchAttackTargetClass = new CanNotSwitchAttackTargetClass(); canNotSwitchAttackTargetClass.SetUpICardEffect("This Digimon's attack target can't be switched.", CanUseCondition, card); canNotSwitchAttackTargetClass.SetUpCanNotSwitchAttackTargetClass(PermanentCondition: PermanentCondition); canNotSwitchAttackTargetClass.SetIsInheritedEffect(true); cardEffects.Add(canNotSwitchAttackTargetClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } bool PermanentCondition(Permanent permanent) { return permanent != null && permanent.TopCard && permanent == card.PermanentOfThisCard(); } } #endregion return cardEffects; } } }