using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT20 { public class BT20_095 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Main Effect if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] Reveal the top 3 cards of your deck. Add 1 [Chronicle] trait card among them to the hand. Return the rest to the top or bottom of the deck. Then, place this card in the battle area."; } bool CanSelectChronicleCondition(CardSource cardSource) { return cardSource.ContainsTraits("Chronicle"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new( canTargetCondition: CanSelectChronicleCondition, message: "Select 1 card with the [Chronicle] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null) }, remainingCardsPlace: RemainingCardsPlace.DeckTopOrBottom, activateClass: activateClass )); yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Delay if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Move 1 Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns] When any of your [Chronicle] trait Digimon are deleted, .\n・By moving your level 3 or higher Digimon from the breeding area to the battle area, it may digivolve into a [Chronicle] trait Digimon card in the hand or trash without paying the cost."; } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.ContainsTraits("Chronicle"); } bool BreedingAreaPermanentCondition(Permanent permanent) { return permanent.IsDigimon && permanent.TopCard.HasLevel && permanent.Level >= 3 && permanent.CanMove; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanDeclareOptionDelayEffect(card) && CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: _ => SuccessProcess(), failureProcess: null)); } IEnumerator SuccessProcess() { if (card.Owner.GetBreedingAreaPermanents().Count(BreedingAreaPermanentCondition) >= 1 && card.Owner.fieldCardFrames.Count(frame => frame.IsEmptyFrame()) >= 1) { Permanent selectedPermanent = card.Owner.GetBreedingAreaPermanents()[0]; yield return ContinuousController.instance.StartCoroutine( CardObjectController.MovePermanent(selectedPermanent.PermanentFrame)); bool CanSelectDigivolveCardCondition(CardSource cardSource) { return cardSource.EqualsTraits("Chronicle") && cardSource.CanPlayCardTargetFrame( selectedPermanent.PermanentFrame, false, activateClass); } bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectDigivolveCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectDigivolveCardCondition); if (canSelectHand || canSelectTrash) { List> selectionElements = new List>() { new(message: "Digivolve", value: true, spriteIndex: 0), new(message: "Do not digivolve", value: false, spriteIndex: 1), }; string selectPlayerMessage = "Digivolve?"; string notSelectPlayerMessage = "The opponent is choosing whether to digivolve."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); if (GManager.instance.userSelectionManager.SelectedBoolValue) { if (canSelectHand && canSelectTrash) { selectionElements = new List>() { new(message: "From hand", value: true, spriteIndex: 0), new(message: "From trash", value: false, spriteIndex: 1), }; selectPlayerMessage = "From which area do you play a card?"; notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: CanSelectDigivolveCardCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: GManager.instance.userSelectionManager.SelectedBoolValue, activateClass: activateClass, successProcess: null)); } } } } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Chronicle] trait card from hand or trash", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 [Chronicle] trait card with a play cost of 5 or less from your hand or trash without paying the cost. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.ContainsTraits("Chronicle") && cardSource.HasPlayCost && cardSource.GetCostItself <= 5 && !cardSource.IsDigiEgg && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List> { new(message: "From hand", value: true, spriteIndex: 0), new(message: "From trash", value: false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion return cardEffects; } } }