using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT20 { public class BT20_077 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ace - Blast Digivolve if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null)); } #endregion #region Digivolution Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 5) { if (targetPermanent.TopCard.EqualsTraits("Dark Dragon") || targetPermanent.TopCard.EqualsTraits("Evil Dragon")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play/When Digivolving Shared bool CardTrashed(CardSource source) { return true; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash until 4 left and play a Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Trash cards in your hand until it has 4 left. Then, play 1 8000 DP or lower Digimon card from your trash without paying the cost. For each card this effect trashed, remove 2000 from this effect's DP maximum."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List trashed = new List(); if (card.Owner.HandCards.Count > 4) { int maxCount = card.Owner.HandCards.Count - 4; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CardTrashed, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AllSelectedCards, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage($"Select {maxCount} card(s) to trash.", $"The opponent is selecting {maxCount} card(s) to trash."); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AllSelectedCards(List sources) { trashed = sources; yield return null; } } bool CanSelectCardInTrash(CardSource cardSource) { int maxDP = 8000 - (trashed.Count() * 2000); if (cardSource.IsDigimon && cardSource.HasDP) { if (cardSource.CardDP <= maxDP) { return true; } } return false; } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardInTrash)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardInTrash)); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardInTrash, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash until 4 left and play a Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Trash cards in your hand until it has 4 left. Then, play 1 8000 DP or lower Digimon card from your trash without paying the cost. For each card this effect trashed, remove 2000 from this effect's DP maximum."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List trashed = new List(); if (card.Owner.HandCards.Count > 4) { int maxCount = card.Owner.HandCards.Count - 4; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CardTrashed, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AllSelectedCards, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage($"Select {maxCount} card(s) to trash.", $"The opponent is selecting {maxCount} card(s) to trash."); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AllSelectedCards(List sources) { trashed = sources; yield return null; } } bool CanSelectCardInTrash(CardSource cardSource) { int maxDP = 8000 - (trashed.Count() * 2000); if (cardSource.IsDigimon && cardSource.HasDP) { if (cardSource.CardDP <= maxDP) { return true; } } return false; } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardInTrash)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardInTrash)); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardInTrash, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion #region All Turns if (timing == EffectTiming.None) { bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.EqualsTraits("Dark Dragon") || permanent.TopCard.EqualsTraits("Evil Dragon")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.RushStaticEffect( permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition)); cardEffects.Add(CardEffectFactory.BlockerStaticEffect( permanentCondition: PermanentCondition, isInheritedEffect: false, card: card, condition: CanUseCondition)); cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: 2000, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: () => "Your Digimon with [Dark Dragon] or [Evil Dragon] traits gain DP +2000")); } #endregion return cardEffects; } } }