using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT20 { public class BT20_001 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool CanActivateCondition() { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.LibraryCards.Count >= 1) { if (card.PermanentOfThisCard().DigivolutionCards.Count >= 4) { return true; } } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: CanActivateCondition)); } return cardEffects; } } }