using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; namespace DCGO.CardEffects.BT20 { public class BT20_020 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Imperialdramon: Dragon Mode"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Pierce if(timing == EffectTiming.OnDetermineDoSecurityCheck) { cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Raid if(timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gains raid, piercing, trash security stack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Your opponent can't play Digimon or Tamers by effects until the end of their turn. Then, if [Imperialdramon: Dragon Mode] is in this Digimon's digivolution cards, trash your opponent's top security card."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { CanNotPutFieldClass canNotPutFieldClass = new CanNotPutFieldClass(); canNotPutFieldClass.SetUpICardEffect("Can't play Digimon or Tamers by effect", CanUseCondition1, card); canNotPutFieldClass.SetUpCanNotPutFieldClass(cardCondition: CardCondition, cardEffectCondition: CardEffectCondition); card.Owner.Enemy.UntilOwnerTurnEndEffects.Add((_timing) => canNotPutFieldClass); ContinuousController.instance.PlaySE(GManager.instance.GetComponent().DebuffSE); bool CanUseCondition1(Hashtable hashtable) { return true; } bool CardCondition(CardSource cardSource) { return cardSource.IsDigimon || cardSource.IsTamer || cardSource.IsDigiEgg; } bool CardEffectCondition(ICardEffect cardEffect) { return cardEffect != null && cardEffect.EffectSourceCard.Owner == card.Owner.Enemy; } if (card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.EqualsCardName("Imperialdramon: Dragon Mode")) >= 1) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } } #endregion #region All Turns if(timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete 1 Digimon with as much or less DP as this Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("ImperialDramon_BT20_020"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] [Once Per Turn] When your opponent's security stack is removed from, delete 1 of their Digimon with as much or less DP as this Digimon."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (permanent.DP <= card.Owner.MaxDP_DeleteEffect(card.PermanentOfThisCard().DP,activateClass)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion return cardEffects; } } }