using System.Collections; using System.Collections.Generic; using System.Linq; using System; // Unleash the Dragon-Gene namespace DCGO.CardEffects.BT20 { public class BT20_093 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Main Effect if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] You may play 1 Digimon card with [Dracomon]/[Examon] in its text from your hand with the play cost reduced by 3. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.HasText("Dracomon") || cardSource.HasText("Examon")) && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { #region Reduce Play Cost ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -3", CanUseReduceCondition, card); changeCostClass.SetUpChangeCostClass( changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: IsUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming effectTiming) { if (effectTiming == EffectTiming.None) { return changeCostClass; } return null; } bool CanUseReduceCondition(Hashtable reduceHashtable) { return true; } int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource) && RootCondition(root) && PermanentsCondition(targetPermanents)) { cost -= 3; } return cost; } bool PermanentsCondition(List targetPermanents) { return targetPermanents == null || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0; } bool CardSourceCondition(CardSource cardSource) { return cardSource.HasPlayCost && CanSelectCardCondition(cardSource); } bool RootCondition(SelectCardEffect.Root root) { return true; } bool IsUpDown() { return true; } #endregion List selectedCards = new List(); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); #region Remove Reduction card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Delay Effect if (timing == EffectTiming.WhenRemoveField) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("2 of your Digimon may DNA digivolve into [Examon]", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); activateClass.SetHashString("DNAExamon_BT20_093"); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns] When any of your Digimon with [Dracomon]/[Examon] in their texts would leave the battle area other than in battle, [Delay].・ 2 of your Digimon may DNA digivolve into [Examon] in the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanDeclareOptionDelayEffect(card) && CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition) && !CardEffectCommons.IsByBattle(hashtable); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && (permanent.TopCard.HasText("Dracomon") || permanent.TopCard.HasText("Examon")); } bool CanSelectDNACardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.CanPlayJogress(true) && cardSource.ContainsCardName("Examon"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: _ => SuccessProcess(), failureProcess: null)); } IEnumerator SuccessProcess() { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard( CanSelectDNACardCondition, payCost: true, isHand: true, activateClass )); } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Dracomon] card from hand or trash", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 Digimon card with [Dracomon] in its name from your hand or trash without paying the cost. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.ContainsCardName("Dracomon") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List> { new(message: "From hand", value: true, spriteIndex: 0), new(message: "From trash", value: false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: fromHand ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion return cardEffects; } } }