using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using Photon.Pun; namespace DCGO.CardEffects.BT20 { public class BT20_094 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Free] trait Digimon card from your trash with the play cost reduced by 5.", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] You may play 1 [Free] trait Digimon card from your trash with the play cost reduced by 5. Then, place this card in the battle area."; } bool isFreeTrait(CardSource cardSource) { if (cardSource.IsDigimon) return cardSource.ContainsTraits("Free") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false,cardEffect: activateClass); return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if(CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, isFreeTrait)) { #region reduce play cost ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -5", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return changeCostClass; } return null; } bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 5; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { if (cardSource.HasPlayCost) { if (cardSource.IsDigimon) return cardSource.ContainsTraits("Free"); } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } #endregion List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: isFreeTrait, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: SelectCardCoroutine, message: "Select 1 [Free] trait Digimon card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage( "Select 1 [Free] trait Digimon card to play.", "The opponent is selecting 1 [Free] trait Digimon card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Play Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(List sources) { selectedCards = sources; yield return null; } #region Place As Source if (selectedCards.Count > 0) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } #endregion #region Remove Cost effect after use card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Delay Effect if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may play 1 [Imperialdramon: Dragon Mode] from any of your [Imperialdramon: Fighter Mode]'s digivolution cards without paying the cost.", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns] When your opponent's security stack is removed from, .\r\n• You may play 1 [Imperialdramon: Dragon Mode] from any of your [Imperialdramon: Fighter Mode]'s digivolution cards without paying the cost."; } bool isImperialdramonFighterMode(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.EqualsCardName("Imperialdramon: Fighter Mode") && (permanent.DigivolutionCards.Count(isImperialdramonDragonMode) >= 1); } bool isImperialdramonDragonMode(CardSource cardSource) { return cardSource.EqualsCardName("Imperialdramon: Dragon Mode") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass, SelectCardEffect.Root.DigivolutionCards); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanDeclareOptionDelayEffect(card) && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool destoryed = false; yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { destoryed = true; yield return null; } if (destoryed) { if (CardEffectCommons.HasMatchConditionPermanent(isImperialdramonFighterMode)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: isImperialdramonFighterMode, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select 1 Digimon to play source from.", "The opponent is selecting 1 Digimon to play source from."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: isImperialdramonDragonMode, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 digivolution card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: selectedPermanent.DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage( "Select 1 digivolution card to play.", "The opponent is selecting 1 digivolution card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.DigivolutionCards, activateETB: true)); } } } } } #endregion #region SecurityEffect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 Digimon with [Free] in its traits from hand or trash", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] You may play 1 level 3 Digimon card with the [Free] trait from your hand or trash without paying the cost. Then, add this card to the hand."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource.IsDigimon) { if (cardSource.Owner == card.Owner) { if (cardSource.CardTraits.Contains("Free")) { if (cardSource.Level == 3) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.HasLevel) { return true; } } } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1; bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } SelectCardEffect.Root root = SelectCardEffect.Root.Hand; if (!fromHand) { root = SelectCardEffect.Root.Trash; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } #endregion return cardEffects; } } }