using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT21 { //Tsumemon public class BT21_006 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Inherit if (timing == EffectTiming.None) { bool VemmonCondition(CardSource source) { return source.EqualsCardName("Vemmon"); } bool Condition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) return card.PermanentOfThisCard().DigivolutionCards.Count(VemmonCondition) >= 4; return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 3000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }