using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT21 { public class BT21_095 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore Color Requirement if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return card.Owner.SecurityCards.Count(cardSource => !cardSource.IsFlipped) == 0; } bool CardCondition(CardSource cardSource) { return cardSource == card; } } #endregion #region All Turns - Security if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.EqualsTraits("WG"); } AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("Your Digimon gain ", CanUseCondition, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); cardEffects.Add(addSkillClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistInSecurity(card, false) && CardEffectCommons.HasMatchConditionPermanent(PermanentCondition); } bool CardSourceCondition(CardSource cardSource) { return CardEffectCommons.IsExistOnBattleAreaDigimon(cardSource) && cardSource.Owner == card.Owner && cardSource == cardSource.PermanentOfThisCard().TopCard && PermanentCondition(cardSource.PermanentOfThisCard()); } List GetEffects(CardSource cardSource, List effects, EffectTiming effectTiming) { if (effectTiming == EffectTiming.OnEndTurn) { bool Condition() { return CardSourceCondition(cardSource); } effects.Add(CardEffectFactory.VortexSelfEffect(false, cardSource, Condition)); } return effects; } } #endregion #region Main Effect if (timing == EffectTiming.OptionSkill) { cardEffects.Add(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionMainEffect(card)); } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 [WG] Digimon card from hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 level 5 or lower Digimon with the [WG] trait from your hand without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level <= 5 && cardSource.EqualsTraits("WG") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { List selectedCards = new List(); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } #endregion return cardEffects; } } }