using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT21 { public class BT21_005 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Your Turn if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Draw_BT21_005"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When this Digimon gets linked, ."; } bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardCondition(CardSource source) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinked(hashtable, PermanentCondition, CardCondition); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion return cardEffects; } } }