using System.Collections; using System.Collections.Generic; //bt21_063 Gumdramon namespace DCGO.CardEffects.BT21 { public class BT21_063 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Digivolution condition if(timing == EffectTiming.None) { bool Condition(Permanent permanent) { return (permanent.TopCard.HasSaveText || permanent.TopCard.EqualsTraits("Hero")) && permanent.Level == 2; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(Condition, 0, false, card, null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 [Hero] / Save, ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] By trashing 1 card with in its text or the [Hero] trait from your hand, ."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool HasNameOrTrait(CardSource cardSource) { return cardSource.EqualsTraits("Hero") || cardSource.HasSaveText; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, HasNameOrTrait); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); bool trashed = false; selectHandEffect.SetUp( canTargetCondition: HasNameOrTrait, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectHandEffect.Mode.Discard, selectPlayer: card.Owner, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card with the [Hero] trait or in text to discard.", "The opponent is selecting 1 card with the [Hero] trait or in text to discard."); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { trashed = true; yield return null; } if (trashed) { yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 2, activateClass).Draw()); } } } #endregion #region On-deletion save if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.SaveEffect(card: card)); } #endregion #region inherit your turn +2k if (timing == EffectTiming.None) { bool condition() { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: condition)); } #endregion return cardEffects; } } }