using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace DCGO.CardEffects.BT21 { public class BT21_079 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Requirement if(timing == EffectTiming.None) { bool DigivolutionCondition(Permanent permanent) { return permanent.Level == 5 && permanent.TopCard.ContainsCardName("Growlmon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(DigivolutionCondition, 4, false, card, null)); } #endregion #region Security attack if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect( changeValue: 1, isInheritedEffect: false, card: card, condition: null)); } #endregion #region Rule Text if (timing == EffectTiming.None) { ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass(); changeCardNamesClass.SetUpICardEffect("Also treated as [ChaosGallantmon]", _ => true, card); changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: ChangeCardNames); cardEffects.Add(changeCardNamesClass); List ChangeCardNames(CardSource cardSource, List cardNames) { if (cardSource == card) { cardNames.Add("ChaosGallantmon"); } return cardNames; } } #endregion #region End of attack if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete all digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("BT21_079 EOA"); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Attack][Once Per Turn] Delete all Digimon."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnEndAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List DestroyTargetPermanents = GManager.instance.turnStateMachine.gameContext.Players.Map(player => player.GetBattleAreaDigimons()).Flat(); yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(DestroyTargetPermanents, CardEffectCommons.CardEffectHashtable(activateClass)).Destroy()); } } #endregion #region On Deletion if(timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play guilmon or growlmon in name", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Deletion] You may play 1 play cost 3 or lower Digimon card with [Guilmon] or [Growlmon] in its name from your trash without paying the cost. For every 10 cards in both players' trashes, add 2 to this effect's play cost maximum."; } int Count() { return Mathf.FloorToInt((card.Owner.TrashCards.Count + card.Owner.Enemy.TrashCards.Count) / 10); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanSelectCardCondition(CardSource card) { return card.IsDigimon && (card.ContainsCardName("Guilmon") || card.ContainsCardName("Growlmon")) && card.GetCostItself <= 3 + Count() * 2; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateOnDeletion(card, activateClass) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion return cardEffects; } } }