using System; using System.Collections; using System.Collections.Generic; //BT21_089 Takato namespace DCGO.CardEffects.BT21 { public class BT21_089 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } #endregion #region All turns if(timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain blocker and maybe +2k", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns] When any of your Digimon are played or digivolve, by suspending this Tamer, until your opponent's turn ends, 1 of your Digimon with [Guilmon], [Growlmon], [Gallantmon], or [Megidramon] in its name or the [Hero] trait gains and, it here are 10 or more total cards in both players' trashes, gets +2000 DP."; } bool MyDigimonPlayedDigid(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { if (isExistOnField(card)) { if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, MyDigimonPlayedDigid)) return true; if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, MyDigimonPlayedDigid)) return true; } return false; } bool CanReceiveGainCondtion(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && ( permanent.TopCard.ContainsCardName("Guilmon") || permanent.TopCard.ContainsCardName("Growlmon") || permanent.TopCard.ContainsCardName("Gallantmon") || permanent.TopCard.ContainsCardName("Megidramon") || permanent.TopCard.EqualsTraits("Hero")); } bool CanActivateCondition(Hashtable hashtable) { return isExistOnField(card) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanReceiveGainCondtion) && CardEffectCommons.CanActivateSuspendCostEffect(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass( new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); if (CardEffectCommons.HasMatchConditionPermanent(CanReceiveGainCondtion)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanReceiveGainCondtion)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanReceiveGainCondtion, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will gain and 2k DP if 10+ cards in trash.", "The opponent is selecting 1 Digimon that will gain and 2k DP if 10+ cards in trash."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainBlocker(targetPermanent: permanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); if (card.Owner.TrashCards.Count + card.Owner.Enemy.TrashCards.Count >= 10) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(permanent, 2000, EffectDuration.UntilOpponentTurnEnd, activateClass)); } } } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }