using System.Collections; using System.Collections.Generic; using System.Linq; // Lamiamon namespace DCGO.CardEffects.BT21 { public class BT21_025 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Progress if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.ProgressSelfStaticEffect(false, card, null)); } #endregion #region Your Turn if (timing == EffectTiming.OnAttackTargetChanged) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("trash top security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("YT_BT21-025"); cardEffects.Add(activateClass); string EffectDiscription() => "[Your Turn] [Once Per Turn] When any of your [Reptile]/[Dragonkin] trait Digimon's attack targets change, trash your opponent's top security card."; bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, PermanentCondition)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.EqualsTraits("Reptile") || permanent.TopCard.EqualsTraits("Dragonkin")) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } #endregion #region All Turns (ESS) if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Reptile] or [Dragonkin] from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("PlayDigimon_BT21_025"); cardEffects.Add(activateClass); string EffectDiscription() => "[All Turns] [Once Per Turn] When your opponent's security is removed from, you may play 1 [Reptile]/[Dragonkin] trait Digimon card with 5000 DP or less from your hand without paying the cost."; bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, PlayerCondition)) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } bool PlayerCondition(Player player) { if (player == card.Owner.Enemy) { return true; } return false; } bool CanSelectCardCondition(CardSource source) { if (source.IsDigimon) { if (source.EqualsTraits("Reptile") || source.EqualsTraits("Dragonkin")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: source, payCost: false, cardEffect: activateClass)) { if (source.CardDP <= 5000) { return true; } } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { CardSource selectedCard = null; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } #endregion return cardEffects; } } }