using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine.XR; //Haru Shinkai namespace DCGO.CardEffects.BT21 { public class BT21_084 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Turn if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } #endregion #region Your Turn - When Linked if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1, then you may app fuse", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When your Digimon get linked, by suspending this Tamer, (Draw 1 card from your deck). Then, 1 of your Digimon may app fuse into a Digimon card in the hand."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, null)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanActivateSuspendCostEffect(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } } return false; } bool LinkPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanSelectPermanent(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { foreach(CardSource hand in card.Owner.HandCards) { if (hand.appFusionCondition != null) { if (hand.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } } return false; } bool CanSelectCard(CardSource card, Permanent permanent) { if (CardEffectCommons.IsExistOnHand(card)) { if (card.appFusionCondition != null) { if (card.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanent, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to app fuse", "The opponent is selecting 1 digimon to app fuse"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { CardSource selectedCard = null; int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, handCard => CanSelectCard(handCard, selectedPermanent))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: handCard => CanSelectCard(handCard, selectedPermanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select digimon to app fuse into.", "The opponent is selecting digimon to app fuse into."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected digimon"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null && selectedCard.CanAppFusionFromTargetPermanent(selectedPermanent, true)) { CardSource linkCard = selectedPermanent.LinkedCards.Where(x => selectedCard.appFusionCondition.linkedCondition(selectedPermanent, x)).First(); PlayCardClass playCardClass = new PlayCardClass(new List { selectedCard }, hashtable, true, selectedPermanent, false, SelectCardEffect.Root.Hand, true); playCardClass.SetAppFusion(new int[] { selectedPermanent.PermanentFrame.FrameID, selectedPermanent.LinkedCards.IndexOf(linkCard) }); yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard()); } } } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }