using System; using System.Collections; using System.Collections.Generic; using System.Linq; //Raging Serpentine namespace DCGO.CardEffects.BT21 { public class BT21_093 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Reduce Play Cost if (timing == EffectTiming.BeforePayCost) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reduce Play Cost -4", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetHashString("PlayCost-4_BT21_093"); cardEffects.Add(activateClass); string EffectDiscription() { return "When this card would be used, if your opponent has 3 or fewer security cards, reduce the use cost by "; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, cardSource => cardSource == card)) return (card.Owner.Enemy.SecurityCards.Count <= 3); return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.SecurityCards.Count <= 3) { if (card.Owner.CanReduceCost(null, card)) { ContinuousController.instance.PlaySE(GManager.instance.GetComponent().BuffSE); } ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -4", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable)); bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 4; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource == card) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } yield return null; } } } if (timing == EffectTiming.None) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -4", CanUseCondition, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true); changeCostClass.SetNotShowUI(true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnHand(card)) { if (card.Owner.Enemy.SecurityCards.Count <= 3) { return true; } } return false; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { Cost -= 4; } } return Cost; } bool CardSourceCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource == card) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } } #endregion #region Shared Main/Security Effect bool SelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (CardEffectCommons.IsMaxDP(permanent, card.Owner.Enemy, null)) { return true; } } return false; } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { if (CardEffectCommons.HasMatchConditionPermanent(SelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(SelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: SelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete", "The opponent is selecting 1 Digimon to delete"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } #endregion #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete 1 of your opponent's Digimon with the highest DP", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Delete 1 of your opponent's highest DP Digimon. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerSecurityEffect(hashtable, card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return SharedActivateCoroutine(hashtable, activateClass); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region All Turns - Delay if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 of your [Reptile]/[Dragonkin] trait Digimon may digivolve", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When your opponent's security stack is removed from, (After this card is placed, by trashing it the next turn or later, activate the effect below).\r\n・1 of your [Reptile]/[Dragonkin] trait Digimon may digivolve into a [Reptile]/[Dragonkin] trait Digimon card in the hand without paying the cost.\r\n"; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner.Enemy)) { if (CardEffectCommons.CanDeclareOptionDelayEffect(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent)) { return true; } } return false; } bool CanSelectPermanent(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.EqualsTraits("Reptile") || permanent.TopCard.EqualsTraits("Dragonkin")) { foreach (CardSource cardSource in card.Owner.HandCards) { if (CanSelectCardCondition(cardSource)) { if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, true, activateClass)) { return true; } } } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.EqualsTraits("Reptile") || cardSource.EqualsTraits("Dragonkin"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool delaySuccessful = false; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { delaySuccessful = true; yield return null; } if (delaySuccessful) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent)) { Permanent selectedDigimon = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanent, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve", "The opponent is selecting 1 Digimon to digivolve"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedDigimon = permanent; yield return null; } if (selectedDigimon != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedDigimon, cardCondition: CanSelectCardCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null)); } } } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete 1 of your opponent's Digimon with the highest DP", CanUseCondition, card); activateClass.SetUpActivateClass(null, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Delete 1 of your opponent's Digimon with the highest DP."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerSecurityEffect(hashtable, card)) { return true; } return false; } } #endregion return cardEffects; } } }