using System.Collections; using System.Collections.Generic; using System.Linq; // Cyberspace EDEN namespace DCGO.CardEffects.BT22 { public class BT22_100 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore Color Requirement if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return card.Owner.SecurityCards.Count(cardSource => !cardSource.IsFlipped) == 0; } bool CardCondition(CardSource cardSource) { return cardSource == card; } } #endregion #region All Turns - Security if (timing == EffectTiming.None) { string EffectDiscription() { return "[Security] [All Turns] All of your Digimon with the [CS] trait get +2000 DP."; } bool Condition() { return CardEffectCommons.IsExistInSecurity(card, false); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.HasCSTraits; } cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: 2000, isInheritedEffect: false, card: card, condition: Condition, effectName: EffectDiscription)); } #endregion #region Main Effect if (timing == EffectTiming.OptionSkill) { cardEffects.Add(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionMainEffect(card)); } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 [CS] card from hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 level 5 or lower card with the [CS] trait from your hand without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasPlayCost && cardSource.BasePlayCostFromEntity <= 5 && cardSource.HasCSTraits && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { List selectedCards = new List(); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } #endregion return cardEffects; } } }