using System.Collections; using System.Collections.Generic; //BT22 Lunamon namespace DCGO.CardEffects.BT22 { public class BT22_069 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent.Level == 2 && (permanent.TopCard.HasCSTraits || permanent.TopCard.HasLightFangOrNightClawTraits); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal top 3, Add Night Claw + Galaxy/Light Fang", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() => "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Night Claw] trait and 1 card with the [Light Fang] or [Galaxy] trait among them to the hand. Return the rest to the bottom of the deck."; bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerOnPlay(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } bool CanSelectCardCondition(CardSource cardSource, int searchOption) { if (searchOption == 1) { return cardSource.EqualsTraits("Night Claw"); } if (searchOption == 2) { return cardSource.EqualsTraits("Light Fang") || cardSource.EqualsTraits("Galaxy"); } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition: cardsource => CanSelectCardCondition(cardsource, 1), message: "Select 1 card with [Night Claw] in its traits.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition: cardsource => CanSelectCardCondition(cardsource, 2), message: "Select 1 card with [Light Fang] or [Galaxy] in its traits.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region Inherit if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place the top card of this Digimon at the bottom of digivolution cards to Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("ReturnDigivolutionCards_BT22_069"); cardEffects.Add(activateClass); string EffectDiscription() => "[Main] [Once Per Turn] By placing this [Night Claw] or [Light Fang] trait Digimon's top stacked card as its bottom digivolution card, ."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.PermanentOfThisCard().DigivolutionCards.Count >= 1 && card.PermanentOfThisCard().TopCard.HasLightFangOrNightClawTraits; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card) && card.PermanentOfThisCard().DigivolutionCards.Count >= 1) { CardSource topCard = card.PermanentOfThisCard().TopCard; yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List() { topCard }, activateClass)); if (card.Owner.LibraryCards.Count >= 1) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } } #endregion return cardEffects; } } }