using System; using System.Collections; using System.Collections.Generic; // BlueMeramon namespace DCGO.CardEffects.BT22 { public class BT22_011 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel4 && (targetPermanent.TopCard.HasFlameTraits || targetPermanent.TopCard.HasCSTraits); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Alliance if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Pay 3, Play 1 level 5 or lower [Flame]/[CS] digimon from trash. then it may attack", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("BT22_011_Main"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] [Once Per Turn] By paying 3 cost, you may play 1 play cost 5 or lower Digimon card with the [Flame] or [CS] trait from your trash without paying the cost. Then, this Digimon may attack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.HasFlameTraits || cardSource.HasCSTraits) && cardSource.HasPlayCost && cardSource.BasePlayCostFromEntity <= 5 && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass)); if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { CardSource selectedCard = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 digimon card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectCardEffect.SetUpCustomMessage("Select 1 digimon card to play.", "The opponent is selecting 1 digimon card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return StartCoroutine(selectCardEffect.Activate()); if (selectedCard) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } if (card.PermanentOfThisCard().CanAttack(activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: card.PermanentOfThisCard(), canAttackPlayerCondition: () => true, defenderCondition: _ => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } #endregion #region ESS if (timing == EffectTiming.OnAllyAttack) { bool Condition() { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && (card.PermanentOfThisCard().TopCard.HasFlameTraits || card.PermanentOfThisCard().TopCard.HasCSTraits); } cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }