using DCGO.CardEntities; using System.Collections; using System.Collections.Generic; // Ami Aiba namespace DCGO.CardEffects.BT22 { public class BT22_093 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } #endregion #region Your Turn if (timing == EffectTiming.OnEnterFieldAnyone) { Permanent DigivolvingDigimon = null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve into a [CS] Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When any of your Digimon digivolve into a Digimon with the [CS] trait, if it has a digivolution card with the same level as the digivolved Digimon, by suspending this Tamer, that Digimon may digivolve into a Digimon card with the [CS] trait in the hand without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnField(card) && CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, DigivolvingCondition); } bool CanActivateCondition(Hashtable hashtable) { if (DigivolvingDigimon != null) { if (!DigivolvingCondition(DigivolvingDigimon)) return false; } return CardEffectCommons.IsExistOnField(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool DigivolvingCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.HasCSTraits) { if (permanent.DigivolutionCards.Filter(x => x.HasLevel && x.Level == permanent.Level).Count >= 1) { DigivolvingDigimon = permanent; return true; } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon && cardSource.HasCSTraits) { if (cardSource.CanPlayCardTargetFrame(DigivolvingDigimon.PermanentFrame, true, activateClass)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass( new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: DigivolvingDigimon, cardCondition: CanSelectCardCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null)); } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }