using System.Collections; using System.Collections.Generic; using System.Linq; // Cendrillmon namespace DCGO.CardEffects.BT22 { public class BT22_040 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Overclock if (timing == EffectTiming.OnEndTurn) { cardEffects.Add(CardEffectFactory.OverclockSelfEffect(trait: "Puppet", isInheritedEffect: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Familiar] Token", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may play 1 [Familiar] Token. (Digimon/Yellow/3000 DP/[On Deletion] 1 of your opponent's Digimon gets -3000 DP for the turn.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.fieldCardFrames.Count(frame => frame.IsEmptyFrame()) >= 1; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayFamiliarToken(activateClass)); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Familiar] Token", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may play 1 [Familiar] Token. (Digimon/Yellow/3000 DP/[On Deletion] 1 of your opponent's Digimon gets -3000 DP for the turn.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.fieldCardFrames.Count(frame => frame.IsEmptyFrame()) >= 1; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayFamiliarToken(activateClass)); } } #endregion #region All Turns - OPT if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Activate a [When Digivolving] effect", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("BT22_040_UseWD"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] [Once Per Turn] When any of your other Digimon are deleted, you may activate 1 of this Digimon's [When Digivolving] effects."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, IsOwnerDigimon, activateClass); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool IsOwnerDigimon(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent != card.PermanentOfThisCard(); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List candidateEffects = card.PermanentOfThisCard().EffectList(EffectTiming.OnEnterFieldAnyone) .Clone() .Filter(cardEffect => cardEffect != null && cardEffect is ActivateICardEffect && !cardEffect.IsSecurityEffect && cardEffect.IsWhenDigivolving); if (candidateEffects.Count >= 1) { ICardEffect selectedEffect = null; if (candidateEffects.Count == 1) { selectedEffect = candidateEffects[0]; } else { List skillInfos = candidateEffects .Map(cardEffect => new SkillInfo(cardEffect, null, EffectTiming.None)); List cardSources = candidateEffects .Map(cardEffect => cardEffect.EffectSourceCard); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 effect to activate.", maxCount: 1, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: cardSources, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetUpSkillInfos(skillInfos); selectCardEffect.SetUpAfterSelectIndexCoroutine(AfterSelectIndexCoroutine); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectIndexCoroutine(List selectedIndexes) { if (selectedIndexes.Count == 1) { selectedEffect = candidateEffects[selectedIndexes[0]]; yield return null; } } } if (selectedEffect != null) { Hashtable effectHashtable = CardEffectCommons.WhenDigivolvingCheckHashtableOfCard(selectedEffect.EffectSourceCard); if (!selectedEffect.IsDisabled) { yield return ContinuousController.instance.StartCoroutine( ((ActivateICardEffect)selectedEffect).Activate_Optional_Effect_Execute(effectHashtable)); } } } } } #endregion return cardEffects; } } }