using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Kentaurosmon namespace DCGO.CardEffects.BT22 { public class BT22_041 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.EqualsCardName("Chirinmon")) return true; if (targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.HasCSTraits) return true; return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Play Cost Reduction if (timing == EffectTiming.None) { int securityCount = card.Owner.SecurityCards.Count + card.Owner.Enemy.SecurityCards.Count; ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -6", CanUseCondition, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: IsUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnHand(card) && securityCount <= 6; } int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { cost -= 6; } } } return cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } return false; } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool IsUpDown() { return true; } } #endregion #region Blocker if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Barrier if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.BarrierSelfEffect(false, card, null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 yellow card from hand as top security card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may place 1 yellow card from your hand as your top security card."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, IsYellowCard); } bool IsYellowCard(CardSource cardSource) => cardSource.HasCardColor(CardColor.Yellow); IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsYellowCard)) { CardSource selectedCard = null; #region Select Hand Card int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, IsYellowCard)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsYellowCard, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectHandEffect.SetUpCustomMessage("Select 1 card to place on top of security.", "The opponent is selecting 1 card to place on top of security."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); #endregion if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard)); } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 yellow card from hand as top security card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may place 1 yellow card from your hand as your top security card."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, IsYellowCard); } bool IsYellowCard(CardSource cardSource) => cardSource.HasCardColor(CardColor.Yellow); IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsYellowCard)) { CardSource selectedCard = null; #region Select Hand Card int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, IsYellowCard)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsYellowCard, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectHandEffect.SetUpCustomMessage("Select 1 card to place on top of security.", "The opponent is selecting 1 card to place on top of security."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); #endregion if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(selectedCard)); } } } } #endregion #region All turns - OPT if (timing == EffectTiming.OnTappedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By trashing top security, unsuspend", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("BT22_041_Untap"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] [Once Per Turn] When this Digimon suspends, by trashing your top security card, it unsuspends."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenSelfPermanentSuspends(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.SecurityCards.Any(); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( new IDestroySecurity(card.Owner, 1, activateClass, true).DestroySecurity()); yield return ContinuousController.instance.StartCoroutine( new IUnsuspendPermanents(new List() { card.PermanentOfThisCard() }, activateClass).Unsuspend()); } } #endregion return cardEffects; } } }