using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Arisa Kinosaki namespace DCGO.CardEffects.BT22 { public class BT22_088 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start Of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By bottom decking, Play 1 [Arisa Kinosaki] from hand. then if you have no digimon, Play 1 [Shoemon] from trash", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] By returning this Tamer to the bottom of the deck, you may play 1 [Arisa Kinosaki] from your hand without paying the cost. Then, if you don't have a Digimon, you may play 1 [Shoemon] from your trash without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool IsArisaKinosaki(CardSource cardSource) { return CardEffectCommons.IsExistOnHand(cardSource) && cardSource.EqualsCardName("Arisa Kinosaki") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } bool IsShoemon(CardSource cardSource) { return CardEffectCommons.IsExistOnTrash(cardSource) && cardSource.EqualsCardName("Shoemon") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass, SelectCardEffect.Root.Trash); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DeckBouncePeremanentAndProcessAccordingToResult( targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { if (CardEffectCommons.HasMatchConditionOwnersHand(card, IsArisaKinosaki)) { CardSource selectedHandCard = null; #region Select Hand card int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, IsArisaKinosaki)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsArisaKinosaki, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedHandCard = cardSource; yield return null; } selectHandEffect.SetUpCustomMessage("Select 1 [Arisa Kinosaki] to play", "The opponent is selecting 1 [Arisa Kinosaki] to play"); selectHandEffect.SetUpCustomMessage_ShowCard("Selected card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); #endregion if (selectedHandCard != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedHandCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } if (!card.Owner.GetBattleAreaDigimons().Any() && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsShoemon)) { CardSource selectedTrashCard = null; #region Select Trash card SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: IsShoemon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Shoemon] to play", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedTrashCard = cardSource; yield return null; } yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); #endregion if (selectedTrashCard != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedTrashCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } } #endregion #region All turns if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When any of your Tokens or [Puppet] trait Digimon are played, by suspending this Tamer, (Draw 1 card from your deck.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && (permanent.IsToken || permanent.TopCard.HasPuppetTraits); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List { card.PermanentOfThisCard() }, hashtable).Tap()); yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }