using System; using System.Collections; using System.Collections.Generic; // Unique Emblem: Fable Waltz namespace DCGO.CardEffects.BT22 { public class BT22_098 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Shoemon]/[Arisa Kinosaki] from hand or trash, then place in battle area", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] You may play 1 [Shoemon] or [Arisa Kinosaki] from your hand or trash without paying the cost. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.EqualsCardName("Shoemon") || cardSource.EqualsCardName("Arisa Kinosaki") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { #region Setup Location Selection if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you select a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); #endregion bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } #region Hand/Trash Card Selection & Play if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 [Shoemon]/[Arisa Kinosaki] to play.", "The opponent is selecting 1 [Shoemon]/[Arisa Kinosaki] to play."); yield return StartCoroutine(selectHandEffect.Activate()); if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards(new List() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true)); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Shoemon]/[Arisa Kinosaki] to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 [Shoemon]/[Arisa Kinosaki] to play.", "The opponent is selecting 1 [Shoemon]/[Arisa Kinosaki] to play."); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards(new List() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true)); } #endregion } } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Your turn - Delay if (timing == EffectTiming.OnTappedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 of your [Puppet] trait Digimon may digivolve", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When any of your [Arisa Kinosaki] suspend, (By trashing this card after the placing turn, activate the effect below.)\r\n・1 of your [Puppet] trait Digimon may digivolve into a [Puppet] and [LIBERATOR] trait Digimon card in the hand with the digivolution cost reduced by 3."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanDeclareOptionDelayEffect(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, IsArisaKinosaki); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool IsArisaKinosaki(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer && permanent.TopCard.EqualsCardName("Arisa Kinosaki"); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.HasPuppetTraits; } bool CardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasPuppetTraits && cardSource.HasLiberatorTraits; } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool delaySuccessful = false; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { delaySuccessful = true; yield return null; } if (delaySuccessful) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition)) { Permanent selectedDigimon = null; #region Select Permanent int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, PermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: PermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedDigimon = permanent; yield return null; } selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve", "The opponent is selecting 1 Digimon to digivolve"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); #endregion if (selectedDigimon != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedDigimon, cardCondition: CardCondition, payCost: true, reduceCostTuple: (reduceCost: 3, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null ) ); } } } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { CardEffectCommons.AddActivateMainOptionSecurityEffect( card: card, cardEffects: ref cardEffects, effectName: "Play 1 [Shoemon]/[Arisa Kinosaki] from hand or trash, then place in battle area"); } #endregion return cardEffects; } } }