using System; using System.Collections; using System.Collections.Generic; // Dokamon namespace DCGO.CardEffects.BT23 { public class BT23_016 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Static Effects #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasAppmonTraits && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel2; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Link Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasAppmonTraits; } cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 1, card: card)); } #endregion #region Link if (timing == EffectTiming.OnDeclaration) { cardEffects.Add(CardEffectFactory.LinkEffect(card)); } #endregion #endregion #region Your Turn if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play [Eri Karan] from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("BT23_016_WL"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] [Once Per Turn] When this Digimon gets linked, if you have 1 or fewer Tamers, you may play 1 [Eri Karan] from your hand without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenLinked(hashtable, perm => perm == card.PermanentOfThisCard(), null); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsTamer && cardSource.EqualsCardName("Eri Karan") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.OwnerHas1OrLessTamers(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { CardSource selectedCard = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectHandEffect.SetUpCustomMessage("Select 1 [Eri Karan] to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } #endregion #region Link Effect - When Linking if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsLinkedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Linking] "; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card); ; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new DrawClass( player: card.Owner, drawCount: 1, cardEffect: activateClass).Draw()); } } #endregion return cardEffects; } } }