using System.Collections; using System.Collections.Generic; // Fei namespace DCGO.CardEffects.BT23 { public class BT23_083 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main Phase if (timing == EffectTiming.OnStartMainPhase) { bool PermamentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.HasRoyalBaseTraits || permanent.TopCard.HasCSTraits; } bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOwnerDigimonConditionalEffect( effectDescription: "[Start of Your Main Phase] If you have a Digimon with the [Royal Base] or [CS] trait, gain 1 memory.", permamentCondition: PermamentCondition, condition: Condition, card: card)); } #endregion #region All Turns if (timing == EffectTiming.OnAddSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By suspending this tamer, Gain 1 memory. then if you has 7- in hand, draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When cards are placed face up in your security stack, if any of them have the [Zaxon] or [Royal Base] trait, by suspending this Tamer, gain 1 memory. Then, if you have 7 or fewer cards in your hand, "; } bool CanUseCondition(Hashtable hashtable) { List securityCards = CardEffectCommons.GetCardSourcesFromHashtable(hashtable).Filter(SecurityCondition); return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerWhenAddSecurity(hashtable, player => player == card.Owner) && securityCards.Count > 0; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool SecurityCondition(CardSource cardSource) { return !cardSource.IsFlipped && (cardSource.HasRoyalBaseTraits || cardSource.EqualsTraits("Zaxon")); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); if (card.Owner.CanAddMemory(activateClass)) yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); if (card.Owner.HandCards.Count <= 7) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }