using System; using System.Collections; using System.Collections.Generic; // Necromon namespace DCGO.CardEffects.BT23 { public class BT23_069 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Execute if (timing == EffectTiming.OnEndTurn) { cardEffects.Add(CardEffectFactory.ExecuteSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region OP/OD Shared IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool HasCorrectTrait(CardSource cardSource) { return cardSource.IsDigimon && cardSource.EqualsTraits("Ghost") && cardSource.HasLevel && cardSource.Level <= 5 && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, HasCorrectTrait)) { CardSource selectedCard = null; #region Select Digimon SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, HasCorrectTrait)); selectCardEffect.SetUp( canTargetCondition: HasCorrectTrait, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 Digimon card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectCardEffect.SetUpCustomMessage("Select 1 Digimon card to play.", "The opponent is selecting 1 Digimon card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); #endregion yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true) ); } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may play 1 level 5 or lower Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDescriptionShared()); cardEffects.Add(activateClass); string EffectDescriptionShared() { return "[On Play] You may play 1 level 5 or lower Digimon card with the [Ghost] trait from your trash without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } } #endregion #region On Deletion if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may play 1 level 5 or lower Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hashtable => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDescriptionShared()); cardEffects.Add(activateClass); string EffectDescriptionShared() { return "[On Deletion] You may play 1 level 5 or lower Digimon card with the [Ghost] trait from your trash without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateOnDeletion(card, activateClass); } } #endregion #region All Turns if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By deleting this digimon, delete 1 level 6 or lower digimon. if you didn't delete, you may end the attack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When another Digimon attacks, by deleting this Digimon, delete 1 of your opponent's level 6 or lower Digimon. If this effect didn't delete your opponent's Digimon, you may end that attack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, AttackingPermament); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool AttackingPermament(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnBattleArea(permanent) && permanent != card.PermanentOfThisCard(); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.TopCard.HasLevel && permanent.TopCard.Level <= 6; } IEnumerator ActivateCoroutine(Hashtable hashtable) { Permanent thisPermament = card.PermanentOfThisCard(); #region Setup User Selection List> selectionElements = new List>() { new SelectionElement(message: $"Yes", value : true, spriteIndex: 0), new SelectionElement(message: $"No", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you delete Necromon?"; string notSelectPlayerMessage = "The opponent is choosing to delete Necromon."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); #endregion yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool isDeleting = GManager.instance.userSelectionManager.SelectedBoolValue; if (isDeleting) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( targetPermanents: new List() { thisPermament }, activateClass: activateClass, successProcess: DeleteNecromonSuccessProcess, failureProcess: null)); IEnumerator DeleteNecromonSuccessProcess(List permanents) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent selectedPermament = null; #region Select Opponent Permanent SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermament = permanent; yield return null; } selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to delete", "Your opponent is selecting 1 digimon to delete"); #endregion yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); if (selectPermanentEffect != null) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( new List() { selectedPermament }, activateClass: activateClass, successProcess: null, failureProcess: OpponentLevel6FailureProcess)); } else { yield return ContinuousController.instance.StartCoroutine(OpponentLevel6FailureProcess()); } } IEnumerator OpponentLevel6FailureProcess() { #region Setup User Selection List> selectionElements = new List>() { new SelectionElement(message: $"Yes", value : true, spriteIndex: 0), new SelectionElement(message: $"No", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you end the attack?"; string notSelectPlayerMessage = "The opponent is choosing to end the attack."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); #endregion yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool endAttack = GManager.instance.userSelectionManager.SelectedBoolValue; if (endAttack) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.EndAttack()); } } } } #endregion return cardEffects; } } }