using System.Collections; using System.Collections.Generic; using System.Linq; // Angewomon namespace DCGO.CardEffects.BT23 { public class BT23_031 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.IsLevel4 && targetPermanent.TopCard.HasCSTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Reduce Cost bool IsLadyDevimonOrMirei(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsDigimon && permanent.TopCard.EqualsCardName("LadyDevimon") || permanent.IsTamer && permanent.TopCard.EqualsCardName("Mirei Mikagura"); } #region Before Pay Cost - Condition Effect if (timing == EffectTiming.BeforePayCost) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play cost reduction -3", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetHashString("BT23_031_ReducePlayCost"); cardEffects.Add(activateClass); string EffectDiscription() { return "When this card would be played from the hand, if you have [LadyDevimon] or [Mirei Mikagura], reduce the play cost by 3."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnHand(card) && CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei); } bool CardCondition(CardSource cardSource) { return CardEffectCommons.IsExistOnHand(cardSource) && cardSource == card; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -3", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { if (CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei)) { Cost -= 3; } } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } bool isUpDown() { return true; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable)); } } #endregion #region Reduce Play Cost - Not Shown if (timing == EffectTiming.None) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -3", CanUseCondition, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true); changeCostClass.SetNotShowUI(true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { if (card.Owner.HandCards.Contains(card)) { ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == "Play cost reduction -3"); if (activateClass != null) { if (CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei)) { return true; } } } return false; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { if (CardEffectCommons.HasMatchConditionPermanent(IsLadyDevimonOrMirei)) { Cost -= 3; } } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource == card) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } bool isUpDown() { return true; } } #endregion #endregion #region OP/WD Shared IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { #region Add top security to hand if(card.Owner.SecurityCards.Count > 0) { CardSource topCard = card.Owner.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } #endregion if (card.Owner.SecurityCards.Count <= 3) yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Add top security to hand. then if you have 3 or less security, ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Add your top security card to the hand. Then, if you have 3 or fewer security cards, "; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Add top security to hand. then if you have 3 or less security, ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Add your top security card to the hand. Then, if you have 3 or fewer security cards, "; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } } #endregion #region Alliance - ESS if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: true, card: card, null)); } #endregion return cardEffects; } } }