using System.Collections; using System.Collections.Generic; using System.Linq; using System; //MasterBlimpmon namespace DCGO.CardEffects.BT24 { public class BT24_062 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel4 && (targetPermanent.TopCard.HasTSTraits || targetPermanent.TopCard.EqualsTraits("Machine") || targetPermanent.TopCard.EqualsTraits("Cyborg")); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null)); } #endregion #region Blocker if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect( isInheritedEffect: false, card: card, condition: null)); } #endregion #region Armor Purge if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card)); } #endregion #region Assembly if (timing == EffectTiming.None) { AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass(); addAssemblyConditionClass.SetUpICardEffect($"Assembly", CanUseCondition, card); addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly); addAssemblyConditionClass.SetNotShowUI(true); cardEffects.Add(addAssemblyConditionClass); bool CanUseCondition(Hashtable hashtable) { return true; } AssemblyCondition GetAssembly(CardSource cardSource) { if (cardSource == card) { AssemblyConditionElement element = new AssemblyConditionElement(CanSelectCardCondition); bool CanSelectCardCondition(CardSource cardSource) { return cardSource.EqualsCardName("Blimpmon") || (cardSource.IsTamer && cardSource.HasTSTraits); } AssemblyCondition assemblyCondition = new AssemblyCondition( element: element, CanTargetCondition_ByPreSelecetedList: null, selectMessage: "[Blimpmon]/Tamer Card w/ [TS] trait", elementCount: 1, reduceCost: 2); return assemblyCondition; } return null; } } #endregion #region Shared EOA / EOOT OPT string SharedEffectName = "Play a 5- Cost [Machine]/[Cyborg]/[TS] from digivolution cards."; string SharedEffectDescription(string tag) => $"[{tag}] [Once Per Turn] You may play 1 play cost 5 or lower card with the [Machine], [Cyborg] or [TS] trait from this Digimon's digivolution cards without paying the cost."; string SharedEffectHash = "BT24_062_EOT_EOOT"; bool SharedCanActivateCondition(Hashtable hashtable, ActivateClass activateClass) { return CardEffectCommons.IsExistOnBattleArea(card) && card.PermanentOfThisCard().DigivolutionCards.Any(cardSource => CanSelectCardCondition(cardSource)); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasPlayCost && cardSource.GetCostItself <= 5 && (cardSource.HasTSTraits || cardSource.EqualsTraits("Machine") || cardSource.EqualsTraits("Cyborg")); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { Permanent selectedPermanent = card.PermanentOfThisCard(); List selectedCards = new List(); int maxCount = Math.Min(1, selectedPermanent.DigivolutionCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: selectedPermanent.DigivolutionCards, canLookReverseCard: false, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.", "The opponent is selecting 1 digivolution card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.DigivolutionCards, activateETB: true)); } #endregion #region End of Attack if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), 1, true, SharedEffectDescription("End of Attack")); activateClass.SetHashString(SharedEffectHash); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } } #endregion #region End of Opponent's Turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), 1, true, SharedEffectDescription("End of Opponent's Turn")); activateClass.SetHashString(SharedEffectHash); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOpponentTurn(card); } } #endregion #region Your Turn - ESS if (timing == EffectTiming.None) { CanNotSwitchAttackTargetClass canNotSwitchAttackTargetClass = new CanNotSwitchAttackTargetClass(); canNotSwitchAttackTargetClass.SetUpICardEffect("This Digimon's attack target can't be switched.", CanUseCondition, card); canNotSwitchAttackTargetClass.SetUpCanNotSwitchAttackTargetClass(PermanentCondition: PermanentCondition); canNotSwitchAttackTargetClass.SetIsInheritedEffect(true); cardEffects.Add(canNotSwitchAttackTargetClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } bool PermanentCondition(Permanent permanent) { return permanent != null && permanent.TopCard != null && permanent == card.PermanentOfThisCard(); } } #endregion return cardEffects; } } }