using System.Collections; using System.Collections.Generic; using System.Linq; using System; // Central Town: Throne Room namespace DCGO.CardEffects.BT24 { public class BT24_094 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore Color Requirement if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return card.Owner.SecurityCards.Count(cardSource => !cardSource.IsFlipped) == 0; } bool CardCondition(CardSource cardSource) { return cardSource == card; } } #endregion #region All Turns - Security #region All Turns - Security DP if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && (permanent.TopCard.CardColors.Contains(CardColor.Green) || permanent.TopCard.CardColors.Contains(CardColor.Yellow)) && permanent.TopCard.HasTSTraits; } #region +2k DP bool CanUseCondition() { return CardEffectCommons.IsExistInSecurity(card, false); } cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: 2000, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: () => "All of your green or yellow [TS] trait Digimon get +2000 DP.")); #endregion } #endregion #region All Turns - Security Alliance if (timing == EffectTiming.OnAllyAttack) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && (permanent.TopCard.CardColors.Contains(CardColor.Green) || permanent.TopCard.CardColors.Contains(CardColor.Yellow)) && permanent.TopCard.HasTSTraits; } bool HasOXII(Permanent permanent) { return permanent.TopCard.EqualsCardName("Merukimon") || permanent.TopCard.EqualsCardName("Minervamon"); } bool CanUseCondition() { return CardEffectCommons.IsExistInSecurity(card, false) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, HasOXII); } cardEffects.Add(CardEffectFactory.AllianceStaticEffect(PermanentCondition, false, card, CanUseCondition)); } #endregion #endregion #region Main Effect if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Replace your bottom sec with this face-up card, play a [TS] Digimon for -3", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] Add your bottom security card to the hand and place this card face up as the bottom security card. Then, you may play 1 green or yellow [TS] trait Digimon card from your hand with the play cost reduced by 3."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.HasCardColor(CardColor.Green) || cardSource.HasCardColor(CardColor.Yellow)) && cardSource.HasTSTraits && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 3); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionEffect(card, activateClass)); #region Hand Card Selection CardSource selectedCard = null; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardCondition)); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); if (selectedCard != null) { #region reduce play cost ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -3", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return changeCostClass; } return null; } bool CanUseCondition1(Hashtable hashtable) => true; int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource) && RootCondition(root) && PermanentsCondition(targetPermanents)) { Cost -= 3; } return Cost; } bool PermanentsCondition(List targetPermanents) { return targetPermanents == null || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0; } bool CardSourceCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.HasCardColor(CardColor.Green) || cardSource.HasCardColor(CardColor.Yellow)) && cardSource.HasTSTraits; } bool RootCondition(SelectCardEffect.Root root) => true; bool isUpDown() => true; #endregion #region Play card yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); #endregion #region release effect reducing play cost card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } #endregion } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 lvl 4- Green or Yellow [TS] Digimon card from hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() => "[Security] You may play 1 level 4 or lower green or yellow [TS] trait Digimon card from your hand or trash without paying the cost."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanPlayCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level <= 4 && (cardSource.HasCardColor(CardColor.Green) || cardSource.HasCardColor(CardColor.Yellow)) && cardSource.HasTSTraits && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements1 = new List>() { new (message: $"From hand", value : 1, spriteIndex: 0), new (message: $"From trash", value : 2, spriteIndex: 1), new (message: $"Don't play", value: 3, spriteIndex: 2) }; string selectPlayerMessage1 = "From which area will you play a card?"; string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1); } else { GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1; bool fromTrash = GManager.instance.userSelectionManager.SelectedIntValue == 2; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanPlayCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } if (fromTrash) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanPlayCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 digimon to play", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 digimon to play", "The opponent is selecting 1 digimon to play"); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Digimon"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); if (selectedCards.Count > 0) yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } } #endregion return cardEffects; } } }