using System; using System.Collections; using System.Collections.Generic; // Titamon + Skullbaluchimon namespace DCGO.CardEffects.BT24 { public class BT24_081: CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Execute if (timing == EffectTiming.OnEndTurn) { cardEffects.Add(CardEffectFactory.ExecuteSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Piercing if (timing == EffectTiming.OnDetermineDoSecurityCheck) { cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Rush if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Assembly if (timing == EffectTiming.None) { AddAssemblyConditionClass addAssemblyConditionClass = new AddAssemblyConditionClass(); addAssemblyConditionClass.SetUpICardEffect($"Assembly", CanUseCondition, card); addAssemblyConditionClass.SetUpAddAssemblyConditionClass(getAssemblyCondition: GetAssembly); addAssemblyConditionClass.SetNotShowUI(true); cardEffects.Add(addAssemblyConditionClass); bool CanUseCondition(Hashtable hashtable) { return true; } AssemblyCondition GetAssembly(CardSource cardSource) { if (cardSource == card) { AssemblyConditionElement element1 = new AssemblyConditionElement(CanSelectCardCondition1, selectMessage: "[Titamon]", elementCount: 1); AssemblyConditionElement element2 = new AssemblyConditionElement(CanSelectCardCondition2, selectMessage: "[SkullBaluchimon]", elementCount: 1); bool CanSelectCardCondition1(CardSource cardSource) { return cardSource != null && cardSource.Owner == card.Owner && cardSource.IsDigimon && cardSource.EqualsCardName("Titamon"); } bool CanSelectCardCondition2(CardSource cardSource) { return cardSource != null && cardSource.Owner == card.Owner && cardSource.IsDigimon && cardSource.EqualsCardName("SkullBaluchimon"); } AssemblyCondition assemblyCondition = new AssemblyCondition( elements:new List() { element1, element2 }, reduceCost: 6); return assemblyCondition; } return null; } } #endregion #region Shared OP WD WA string SharedEffectName() { return "Trash a card to delete all opponent's lowest digimon."; } string SharedEffectDescription(string tag) { return $"[{tag}] By trashing 1 card in your hand, delete all of your opponent's Digimon with the lowest level."; } bool SharedCanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsMinLevel(permanent, card.Owner.Enemy); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { if (card.Owner.HandCards.Count >= 1) { bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 Card to trash.", "The opponent is selecting 1 card to trash from their hand."); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { List deleteTargetPermanents = card.Owner.Enemy.GetBattleAreaDigimons().Filter(CanSelectPermanentCondition); yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(deleteTargetPermanents, CardEffectCommons.CardEffectHashtable(activateClass)).Destroy()); } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition,(hash) => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition,(hash) => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Digivolving")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition,(hash) => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Attacking")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region On Deletion if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may play 1 Titamon or level 5 or lower Titan Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Deletion] You may play 1 [Titamon] or 1 level 5 or lower Digimon card with the [Titan] trait from your trash without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateOnDeletion(card, activateClass) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, HasCorrectTrait); } bool HasCorrectTrait(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.EqualsCardName("Titamon") || ( cardSource.EqualsTraits("Titan") && cardSource.HasLevel && cardSource.Level <= 5 )) && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, HasCorrectTrait)) { CardSource selectedCard = null; #region Select Digimon SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, HasCorrectTrait)); selectCardEffect.SetUp( canTargetCondition: HasCorrectTrait, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 Digimon card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } selectCardEffect.SetUpCustomMessage("Select 1 Digimon card to play.", "The opponent is selecting 1 Digimon card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); #endregion yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true) ); } } } #endregion return cardEffects; } } }