using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Tsunomon namespace DCGO.CardEffects.BT24 { public class BT24_003 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Inherit if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve into Shaman trait", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("BT24_003_Inherited"); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] [Once Per Turn] When your security stack is removed from, this Digimon may digivolve into a [Shaman] trait Digimon card in the hand with the digivolution cost reduced by 1."; } bool SelectSourceCard(CardSource cardSource) { return cardSource.IsDigimon && cardSource.EqualsTraits("Shaman") && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, true, activateClass); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner) && CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, SelectSourceCard); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: card.PermanentOfThisCard(), cardCondition: SelectSourceCard, payCost: true, reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null)); } } #endregion return cardEffects; } } }