using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Aegiomon namespace DCGO.CardEffects.BT24 { public class BT24_034 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Elecmon") || (targetPermanent.TopCard.IsLevel3 && targetPermanent.TopCard.HasTSTraits); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null)); } #endregion #region Barrier if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Shared WM / OP / WD string SharedEffectName() => "By adding top security to hand, Play [TS] tamer"; string SharedEffectDescription(string tag) => $"[{tag}] By adding your top security card to the hand, you may play 1 [TS] trait Tamer card from your hand without paying the cost. This effect can't play cards with the same name as any of your Tamers."; bool SharedCanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.SecurityCards.Count() > 0; } bool ValidTamer(CardSource cardSource, ActivateClass activateClass) { var tamersOnField = card.Owner.GetFieldPermanents().Filter(x => x.IsTamer).Select(x => x.TopCard); var fieldNames = tamersOnField .SelectMany(x => x.CardNames) .Select(n => n.ToLowerInvariant()) .ToHashSet(); var sourceNames = cardSource.CardNames .Select(n => n.ToLowerInvariant()); return cardSource.IsTamer && cardSource.HasTSTraits && !sourceNames.Any(n => fieldNames.Contains(n)) && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { CardSource topCard = card.Owner.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity(player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); if (card.Owner.HandCards.Contains(topCard) && card.Owner.HandCards.Count((cardSource) => ValidTamer(cardSource, activateClass)) >= 1) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => ValidTamer(cardSource, activateClass), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } #endregion #region When Moving if (timing == EffectTiming.OnMove) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, true, SharedEffectDescription("When Moving")); cardEffects.Add(activateClass); bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition); } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, true, SharedEffectDescription("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, true, SharedEffectDescription("When Digivolving")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } } #endregion #region ESS Barrier if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }