using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT25 { // Logamon public class BT25_070 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasStandardAppTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Link Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasAppmonTraits; } cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 2, card: card)); } #endregion #region App Fusion (Offmon & Hackmon) if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.AddAppfuseMethodByName(new List() { "Offmon", "Hackmon" }, card)); } #endregion #region Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Link for -1", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Main] [Once Per Turn] You may link 1 [Social], [Tool] or [Game] trait Digimon card from your trash or this Digimon's digivolution cards to this Digimon with the cost reduced by 1."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanLinkCardActivateCondition) || card.PermanentOfThisCard().DigivolutionCards.Any(CanLinkCardActivateCondition)); } bool CanLinkCardActivateCondition(CardSource cardSource) => CanLinkCardCondition(cardSource, false); bool CanLinkCardEffectCondition(CardSource cardSource) => CanLinkCardCondition(cardSource, true); bool CanLinkCardCondition(CardSource cardSource, bool payCost) { return cardSource.IsDigimon && (cardSource.EqualsTraits("Social") || cardSource.EqualsTraits("Tool") || cardSource.EqualsTraits("Game")) && cardSource.CanLinkToTargetPermanent(card.PermanentOfThisCard(), payCost); } IEnumerator ActivateCoroutine(Hashtable hashtable) { #region Link Cost Reduction ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return CardEffectFactory.GrantedReduceLinkCostClass( card: card, reducedCost: 1, cardSourceCondition: _ => true, permanentCondition: _ => true, rootCondition: _ => true ); } return null; } card.Owner.UntilCalculateFixedCostEffect.Add(GetCardEffect); #endregion bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanLinkCardEffectCondition); bool canSelectSources = card.PermanentOfThisCard().DigivolutionCards.Any(CanLinkCardEffectCondition); List> selectionElements = new List>(); if (canSelectTrash) { selectionElements.Add(new SelectionElement(message: $"From trash", value : 1, spriteIndex: 0)); } if (canSelectSources) { selectionElements.Add(new SelectionElement(message: $"From digivolution cards", value : 2, spriteIndex: 0)); } selectionElements.Add(new SelectionElement(message: $"Do not Link", value : 3, spriteIndex: 1)); string selectPlayerMessage = "From which area will you link a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool doLink = GManager.instance.userSelectionManager.SelectedIntValue != 3; bool fromTrash = GManager.instance.userSelectionManager.SelectedIntValue == 1; if (doLink) { if (fromTrash) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanLinkCardEffectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to add as source.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanLinkCardEffectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to add as source.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.DigivolutionCards, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } IEnumerator SelectCardCoroutine(CardSource cardSource) { yield return ContinuousController.instance.StartCoroutine(new ILinkCard(true, cardSource, card.PermanentOfThisCard(), activateClass).LinkCard()); } } #region Remove Link Cost Reduction card.Owner.UntilCalculateFixedCostEffect.Remove(GetCardEffect); #endregion } } #endregion #region Your Turns if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete 1 enemy 4 cost or less Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("BT25_070_YT"); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] [Once Per Turn] When this Digimon gets linked, delete 1 of your opponent's Digimon with a play cost of 4 or less."; bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerWhenLinked(hashtable, PermanentCondition, null); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.TopCard.HasPlayCost && permanent.TopCard.GetCostItself <= 4; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion #region Link if (timing == EffectTiming.OnDeclaration) { cardEffects.Add(CardEffectFactory.LinkEffect(card)); } #endregion #region When Linking if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 enemy Digimon or Tamers can't unsuspend until their turn ends", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsLinkedEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[When Linking] 1 of your opponent's Digimon or Tamers can't unsuspend until their turn ends."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card) && (permanent.IsDigimon || permanent.IsTamer); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotUnsuspend( targetPermanent: permanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, condition: null, effectName: "Can't unsuspend" )); } } } } #endregion return cardEffects; } } }