using System.Collections; using System.Collections.Generic; // Wanyamon namespace DCGO.CardEffects.BT25 { public class BT25_002 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Inherited if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Both players ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("BT25_002_Inherited"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] [Once Per Turn] When any of your [DATA SQUAD] trait Tamers are played, both players ."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PlayedPermanentCondition); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool PlayedPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card) && permanent.TopCard.EqualsTraits("DATA SQUAD"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer) { if (player.LibraryCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(player, 1, activateClass).Draw()); } } } } #endregion return cardEffects; } } }