using System; using System.Collections; using System.Collections.Generic; // Gaogamon namespace DCGO.CardEffects.BT25 { public class BT25_023 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("DATA SQUAD"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 3, permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Shared OP/WD string SharedEffectName = "May play 1 [Thomas H. Norstein] from hand for free"; CardEffectFactory.ActivateClassesForSharedEffects (ref cardEffects, timing, card, SharedEffectName, SharedActivateCoroutine, SharedEffectDescription, additionalActivateCondition: AdditionalActivateCondition, optional: false, onPlay: true, whenDigivolving: true); string SharedEffectDescription(string tag) => $"[{tag}] If you have 1 or fewer Tamers, you may play 1 [Thomas H. Norstein] from your hand without paying the cost."; bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass) { return CardEffectCommons.MatchConditionOwnersPermanentCount(card, HasTamersInBattleArea) <= 1; } bool HasTamersInBattleArea(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer; } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool HasTamerInHand(CardSource cardSource) { return cardSource.EqualsCardName("Thomas H. Norstein") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } List selectedCards = new List(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, HasTamerInHand)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: HasTamerInHand, SelectCardEffect.Root.Hand, activateClass, payCost: false, maxCount: maxCount )); } #endregion #region WA - Inherited if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Both players ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("BT25_023_Inherited"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking][Once Per Turn] Both players ."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(player, 1, activateClass).Draw()); } } } #endregion return cardEffects; } } }