using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT25 { // Kazuki & Itsuki public class BT25_089 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card)); } #endregion #region Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Link for -2", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Main] [Once Per Turn] You may link 1 [Appmon] trait Digimon card from your hand or your Digimon's digivolution cards to 1 of your Digimon with the cost reduced by 2."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card) && (CardEffectCommons.HasMatchConditionOwnersHand(card, CanLinkCardActivateCondition) || CardEffectCommons.HasMatchConditionPermanent(CanTakeFromDigivolutionCardsActivateCondition)); } bool CanTakeFromDigivolutionCardsActivateCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.DigivolutionCards.Any(CanLinkCardActivateCondition); } bool CanLinkCardActivateCondition(CardSource cardSource) => CanLinkCardCondition(cardSource, false); bool CanLinkCardEffectCondition(CardSource cardSource) => CanLinkCardCondition(cardSource, true); bool CanLinkCardCondition(CardSource cardSource, bool payCost) { return cardSource.IsDigimon && cardSource.EqualsTraits("Appmon") && cardSource.CanLink(payCost); } bool CanTakeFromDigivolutionCardsEffectCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.DigivolutionCards.Any(CanLinkCardEffectCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SuspendPeremanentAndProcessAccordingToResult( new List() { card.PermanentOfThisCard() }, activateClass, SuccessProcess, null)); IEnumerator SuccessProcess(List suspendedPermaments) { #region Link Cost Reduction ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return CardEffectFactory.GrantedReduceLinkCostClass( card: card, reducedCost: 2, cardSourceCondition: _ => true, permanentCondition: _ => true, rootCondition: _ => true ); } return null; } card.Owner.UntilCalculateFixedCostEffect.Add(GetCardEffect); #endregion bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanLinkCardEffectCondition); bool canSelectSources = CardEffectCommons.HasMatchConditionPermanent(CanTakeFromDigivolutionCardsActivateCondition); List> selectionElements = new List>(); if (canSelectHand) { selectionElements.Add(new SelectionElement(message: $"From hand", value : 1, spriteIndex: 0)); } if (canSelectSources) { selectionElements.Add(new SelectionElement(message: $"From digivolution cards", value : 2, spriteIndex: 0)); } selectionElements.Add(new SelectionElement(message: $"Do not Link", value : 3, spriteIndex: 1)); string selectPlayerMessage = "From which area will you link a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool doLink = GManager.instance.userSelectionManager.SelectedIntValue != 3; bool fromHand = GManager.instance.userSelectionManager.SelectedIntValue == 1; if (doLink) { if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanLinkCardEffectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanTakeFromDigivolutionCardsEffectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to select a digivolution card from", "The opponent is selecting 1 card to link."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanLinkCardEffectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to add as source.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.DigivolutionCards, customRootCardList: permanent.DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } IEnumerator SelectCardCoroutine(CardSource cardSource) { bool CanLinkPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && cardSource.CanLinkToTargetPermanent(permanent, true); } SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanLinkPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to link to.", "The opponent is selecting 1 digimon to link."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(new ILinkCard(true, cardSource, permanent, activateClass).LinkCard()); } } } #region Remove Link Cost Reduction card.Owner.UntilCalculateFixedCostEffect.Remove(GetCardEffect); #endregion } } } #endregion #region End of turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("App fuse 1 digimon into digimon in hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("BT25_089_AppFusion"); activateClass.SetIsSkippable(true); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Your Turn] [Once Per Turn] 1 of your Digimon may app fuse into a Digimon card in the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanSelectPermanent(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { foreach (CardSource hand in card.Owner.HandCards) { if (hand.appFusionCondition != null) { if (hand.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } } return false; } bool CanSelectCard(CardSource card, Permanent permanent) { if (CardEffectCommons.IsExistOnHand(card)) { if (card.appFusionCondition != null) { if (card.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool executed = false; if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanent)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectPermanent)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanent, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to app fuse", "The opponent is selecting 1 digimon to app fuse"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { CardSource selectedCard = null; int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, handCard => CanSelectCard(handCard, selectedPermanent))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: handCard => CanSelectCard(handCard, selectedPermanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select digimon to app fuse into.", "The opponent is selecting digimon to app fuse into."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected digimon"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null && selectedCard.CanAppFusionFromTargetPermanent(selectedPermanent, true)) { CardSource linkCard = selectedPermanent.LinkedCards.Where(x => selectedCard.appFusionCondition.linkedCondition(selectedPermanent, x)).First(); PlayCardClass playCardClass = new PlayCardClass(new List { selectedCard }, hashtable, true, selectedPermanent, false, SelectCardEffect.Root.Hand, true); playCardClass.SetAppFusion(new int[] { selectedPermanent.PermanentFrame.FrameID, selectedPermanent.LinkedCards.IndexOf(linkCard) }); executed = true; yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard()); } } } if (!executed) activateClass.RemoveUse(); } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }