using System.Collections; using System.Collections.Generic; // Hyemon namespace DCGO.CardEffects.BT25 { public class BT25_079 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Can't Gain Memory if (timing == EffectTiming.None) { CannotAddMemoryClass cannotAddMemoryClass = new CannotAddMemoryClass(); cannotAddMemoryClass.SetUpICardEffect("Players can't gain memory other than by Tamer effects", CanUseCondition, card); cannotAddMemoryClass.SetUpCannotAddMemoryClass(PlayerCondition: PlayerCondition, CardEffectCondition: CardEffectCondition); cardEffects.Add(cannotAddMemoryClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool PlayerCondition(Player player) { return player == true; } bool CardEffectCondition(ICardEffect cardEffect) { return cardEffect != null && cardEffect.EffectSourceCard != null && !cardEffect.IsTamerEffect; } } #endregion #region Inherit if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }