using System; using System.Collections; using System.Collections.Generic; // Coronamon namespace DCGO.CardEffects.BT25 { public class BT25_008 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolve Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasTSTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2)); } #endregion #region Shared OP/WD string SharedEffectName = "May trash up to 2 cards to same amount"; CardEffectFactory.ActivateClassesForSharedEffects (ref cardEffects, timing, card, SharedEffectName, SharedActivateCoroutine, SharedEffectDescription, optional: false, isSkippable: true, onPlay: true, whenMoving: true); string SharedEffectDescription(string tag) => $"[{tag}] By trashing up to 2 [Iliad] or [TS] trait cards from your hand, for each card trashed."; bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasIliadTraits || cardSource.HasTSTraits; } IEnumerator SharedActivateCoroutine(Hashtable _hashtable, ActivateClass activateClass) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { int maxCount = Math.Min(2, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectCardCondition)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { int drawCount = cardSources.Count; yield return ContinuousController.instance.StartCoroutine(new DrawClass( player: card.Owner, drawCount: drawCount, cardEffect: activateClass).Draw() ); } } } #endregion #region Inherit if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }