using System.Collections; using System.Collections.Generic; // Bearmon namespace DCGO.CardEffects.BT25 { public class BT25_009 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasTSTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null, level: 2)); } #endregion #region Start Of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve into a [Beast],[Animal],[Sovereign] other than [Sea Animal] in traits/[TS] digimon in hand for free", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Start of Your Main Phase] If you have 4 or less memory, this Digimon may digivolve into a Digimon card with [Beast], [Animal] or [Sovereign], other than [Sea Animal], in any of its traits or the [TS] trait in the hand without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card) && card.Owner.MemoryForPlayer <= 4; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.HasBeastTraits || cardSource.HasTSTraits) && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( card.PermanentOfThisCard(), digivolvingCard => CanSelectCardCondition(digivolvingCard), payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null )); } } #endregion #region All Turns - Inherited Effect if (timing == EffectTiming.None) { bool Condition() { return true; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }