using System.Collections; using System.Collections.Generic; // Elecmon namespace DCGO.CardEffects.BT25 { public class BT25_030 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolve Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasTSTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null, level: 2)); } #endregion #region On Start of Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By adding the top security card to hand, gain 1 memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] By adding your top security card to the hand, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.SecurityCards.Count > 0; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count > 0) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { card.Owner.SecurityCards[0] }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } } #endregion #region When Attacking - Inherited if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("May add top sec card to hand, if at 0 .", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("BT25_030_Inherited"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[When Attacking] [Once Per Turn] You may add your top security card to the hand. Then, if you have 0 security cards, ."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card) && CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool activated = false; if (card.Owner.SecurityCards.Count > 0) { List> selectionElements = new List>() { new SelectionElement(message: $"Add to hand", value : true, spriteIndex: 0), new SelectionElement(message: $"Not add to hand", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you add the card to hand?"; string notSelectPlayerMessage = "The opponent is choosing whether to add the card to hand."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool addHand = GManager.instance.userSelectionManager.SelectedBoolValue; if (addHand) { activated = true; CardSource topCard = card.Owner.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } } if (card.Owner.SecurityCards.Count == 0) { activated = true; yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } if (!activated) activateClass.RemoveUse(); } } #endregion return cardEffects; } } }