using System.Collections; using System.Collections.Generic; using System.Linq; // Sirenmon namespace DCGO.CardEffects.BT25 { public class BT25_039 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasTSTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 4, permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region End of your Turn - Security if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new(); activateClass.SetUpICardEffect("May play [Ceresmon] for -7, then may place this under played card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSkippable(true); cardEffects.Add(activateClass); string EffectDescription() => "(Security) [End of Your Turn] You may play 1 [Ceresmon] from your hand with the cost reduced by 7. If this effect played, you may place this card as the played Digimon's bottom digivolution card."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistInSecurity(card, false) && CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistInSecurity(card, false) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasPlayCost && cardSource.EqualsCardName("Ceresmon") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, true, activateClass, fixedCost: cardSource.GetCostItself - 7); } IEnumerator ActivateCoroutine(Hashtable hashtable) { CardSource selectedCard = null; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: CanSelectCardCondition, SelectCardEffect.Root.Hand, activateClass, payCost: true, reduceCostTuple: (7, null), afterSelectCardCoroutine: AfterSelectCardCoroutine )); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count > 0) selectedCard = cardSources[0]; yield return null; } if (selectedCard != null) { Permanent playedPermanent = selectedCard.PermanentOfThisCard(); if (playedPermanent != null) { string selectPlayerMessage = "Will you place Sirenmon under Ceresmon?"; string notSelectPlayerMessage = "The opponent is choosing if they will place Sirenmon under Ceresmon."; List> command_SelectCommands = new List>() { new SelectionElement(message: $"Yes", value: true, spriteIndex: 0), new SelectionElement(message: $"No", value: false, spriteIndex: 1), }; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: command_SelectCommands, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); if (GManager.instance.userSelectionManager.SelectedBoolValue) { yield return ContinuousController.instance.StartCoroutine( playedPermanent.AddDigivolutionCardsBottom(new List { card }, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } } } } } #endregion #region All turns if (timing == EffectTiming.WhenRemoveField) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By deleting this, they don't leave", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns] When any of your other [Shaman] or [Iliad] trait Digimon or Tamers would leave the battle area other than by your effects, by deleting this Digimon, they don't leave."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition) && !CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOwnerEffect(cardEffect, card)); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool PermanentCondition(Permanent permanent) { return permanent != card.PermanentOfThisCard() && CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && (permanent.IsDigimon || permanent.IsTamer) && (permanent.TopCard.HasShamanTraits || permanent.TopCard.HasIliadTraits); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { List protectedPermanents = CardEffectCommons.GetPermanentsFromHashtable(hashtable) .Filter(PermanentCondition); foreach (Permanent permanent in protectedPermanents) { permanent.willBeRemoveField = false; permanent.HideDeleteEffect(); permanent.HideHandBounceEffect(); permanent.HideDeckBounceEffect(); permanent.HideWillRemoveFieldEffect(); } yield return null; } } } #endregion #region On Deletion if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.OnDeletionClass( card, "Place this card face up as the bottom security card", ActivateCoroutine, "[On Deletion] You may place this card face up as the bottom security card.", optional: true, additionalActivateCondition: AdditionalActivateCondition )); bool AdditionalActivateCondition(Hashtable hashtable, ActivateClass activateClass) => card.Owner.CanAddSecurity(activateClass); IEnumerator ActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: false, faceUp: true)); } } #endregion #region Opponent's Turn - ESS if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may change the attack target to 1 of your suspended Digimon.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetIsSkippable(true); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Redirect_BT25_039"); cardEffects.Add(activateClass); string EffectDescription() => "[Opponent's Turn] [Once Per Turn] When one of your opponent's Digimon attacks, you may change the attack target to 1 of your suspended Digimon."; bool IsOpponentDigimon(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOpponentTurn(card) && CardEffectCommons.CanTriggerOnPermanentAttack(hashtable, IsOpponentDigimon); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsSuspendedDigimon); } bool IsSuspendedDigimon(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.IsSuspended; } IEnumerator ActivateCoroutine(Hashtable hashtable) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsSuspendedDigimon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to change the attack target to.", "The opponent is selecting 1 Digimon to change the attack target to."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender( activateClass, false, selectedPermanent)); } else activateClass.RemoveUse(); } } #endregion return cardEffects; } } }