using System.Collections; using System.Collections.Generic; using System.Linq; // Kyo Sawashiro namespace DCGO.CardEffects.BT25 { public class BT25_088 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of turn set to 3 if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } #endregion #region All Turns if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Suspend to may place top 2 from deck face down under this tamer", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSkippable(true); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns] When your security stack is removed from, by suspending this Tamer, you may place the top 2 cards of your deck face down under this Tamer."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, (player) => player == card.Owner); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List> selectionElements = new List> { new(message: $"Suspend and place 2 cards from deck under this card", value: 1, spriteIndex: 0), new(message: $"Only suspend without placing cards", value: 2, spriteIndex: 0), new(message: $"No", value: 3, spriteIndex: 1) }; string selectPlayerMessage = "Will you suspend this tamer to place the top 2 cards from your deck under this Tamer face down?"; string notSelectPlayerMessage = "The opponent is choosing whether to place the top 2 cards from their deck under their Tamer face down."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); int answer = GManager.instance.userSelectionManager.SelectedIntValue; if (answer != 3) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SuspendPeremanentAndProcessAccordingToResult( new List() { card.PermanentOfThisCard() }, activateClass, SuccessProcess, null)); } IEnumerator SuccessProcess(List suspendedPermaments) { if (answer == 1) { yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom( new List { card.Owner.LibraryCards[0], card.Owner.LibraryCards[1] }, activateClass, isFacedown: true)); } } } } #endregion #region Your Turn - Cost Reduction string CostReductionEffectName = "Trash 1 Face Down under a tamer to reduce cost by 1"; bool TamerWithOneFaceDownSource(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card) && permanent.DigivolutionCards.Any(CanTrashCard); } bool CanTrashCard(CardSource cardSource) => cardSource.IsFaceDown; bool CardCondition(CardSource cardSource) { return cardSource.HasPlayCost && cardSource.HasGlowingDawnTraits && cardSource.Owner == card.Owner; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 1; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } #region Before Pay Cost - Condition Effect if (timing == EffectTiming.BeforePayCost) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(CostReductionEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("PlayCost-1_BT25_088"); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] [Once Per Turn] When any of your [Glowing Dawn] trait cards would be played, by trashing the bottom face-down card from under any of your Tamers, reduce the cost by 1."; bool CanNoSelect(Hashtable hashtable) { CardSource cardSource = CardEffectCommons.GetCardFromHashtable(hashtable); SelectCardEffect.Root root = SelectCardEffect.Root.None; if (CardEffectCommons.IsExistOnHand(cardSource)) root = SelectCardEffect.Root.Hand; else if (CardEffectCommons.IsExistInAnyTrash(cardSource)) root = SelectCardEffect.Root.Trash; else if (CardEffectCommons.IsExistDigivolutionCards(cardSource)) root = SelectCardEffect.Root.DigivolutionCards; else if (CardEffectCommons.IsExistLinked(cardSource)) root = SelectCardEffect.Root.LinkedCards; return cardSource != null && cardSource.PayingCost(root, null, checkAvailability: false) <= cardSource.Owner.MaxMemoryCost; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool trash = false; SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent(); selectPermanentEffect1.SetUp( selectPlayer: card.Owner, canTargetCondition: TamerWithOneFaceDownSource, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: CanNoSelect(hashtable), canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate()); IEnumerator AfterSelectPermanentCoroutine(List permanents) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, CanTrashCard)); trash = true; } if (trash) { if (card.Owner.CanReduceCost(null, card)) { ContinuousController.instance.PlaySE(GManager.instance.GetComponent().BuffSE); } ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); bool CanUseCondition1(Hashtable _hashtable) { return true; } bool isUpDown() { return true; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(hashtable)); } else activateClass.RemoveUse(); } } #endregion #region Reduce Play Cost - Not Shown if (timing == EffectTiming.None) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -1", CanUseCondition, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true); changeCostClass.SetNotShowUI(true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource)) { ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == CostReductionEffectName); return activateClass != null && !card.cEntity_EffectController.isOverMaxCountPerTurn(activateClass, activateClass.MaxCountPerTurn); } return false; } bool isUpDown() { return true; } } #endregion #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }