using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT3_099 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Neither player's Digimon can be deleted in battle for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnBattleArea(permanent); } bool CanNotBeDestroyedByBattleCondition(Permanent permanent, Permanent AttackingPermanent, Permanent DefendingPermanent, CardSource DefendingCard) { if (permanent == AttackingPermanent) { return true; } if (permanent == DefendingPermanent) { return true; } return false; } string effectName = "Can't be deleted in battle"; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotBeDeletedPlayerEffect( permanentCondition: PermanentCondition, canNotBeDestroyedByBattleCondition: CanNotBeDestroyedByBattleCondition, effectDuration: EffectDuration.UntilOwnerTurnEnd, activateClass: activateClass, effectName: effectName)); } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } }