using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT3_094 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } if (timing == EffectTiming.OnEndBattle) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When one of your green or blue Digimon deletes an opponent's Digimon in battle and survives, you may suspend this Tamer to gain 1 memory."; } bool PermanentCondition(Permanent permanent) { if (permanent.TopCard.CardColors.Contains(CardColor.Green)) { return true; } if (permanent.TopCard.CardColors.Contains(CardColor.Blue)) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { bool WinnerCondition(Permanent permanent) => CardEffectCommons.IsOwnerPermanent(permanent, card); bool WinnerRealCondition(Permanent permanent) => PermanentCondition(permanent); bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card); if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: true, winnerRealCondition: WinnerRealCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanActivateSuspendCostEffect(card)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }