using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT3_080 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: true, card: card, condition: null)); } return cardEffects; } }