using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_109 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] 1 of your Digimon gets +3000 DP until the end of your opponent's next turn. Then, if that Digimon has 16000 DP or more, that Digimon gains (When an opponent's Digimon attacks, you may suspend this Digimon to force the opponent to attack it instead), (Unsuspend this Digimon during your opponent's unsuspend phase), and (This Digimon checks 1 additional security card) until the end of your opponent's next turn."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: 3000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); if (permanent.DP >= 16000) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainBlocker(targetPermanent: permanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainReboot(targetPermanent: permanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: 1, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } }