using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_025 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { return card.Owner.HandCards.Contains(card); } bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.CardColors.Contains(CardColor.Blue) && targetPermanent.IsTamer; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: Condition)); } return cardEffects; } }