using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT4_030 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.None) { bool CardCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Hybrid") && cardSource.IsDigimon) { return true; } if (cardSource.HasCardColor(CardColor.Blue) && cardSource.IsTamer) { return true; } return false; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Some(CardCondition)) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.CanNotBeAttackedSelfStaticEffect( attackerCondition: null, isInheritedEffect: false, card: card, condition: Condition, effectName: "Can't be Attacked" )); } return cardEffects; } }